A D&D Miniatures Guide for Dungeon Masters: What to Put on the Table
Nothing in the rules requires a miniature. D&D can run entirely on maps, on tokens, or on description alone, in the style usually called theater of the mind. So the real question for a dungeon master isn't "do I need miniatures." It's narrower and more useful: which monsters, in which encounters, are worth a physical stand-in at all?

AI-generated illustration for mood only, not a photograph of a JuJuBit product: a working monster lineup where most creatures share a generic stand-in, and one or two get something built for them.
This guide is about that decision. It covers what earns a dedicated miniature, what can share a generic one, and how creature size from the rules changes what "on the table" actually means during a fight. It isn't a buying or sizing guide; scale labels and grid-fit for ordering a specific miniature are a separate question from the one this article answers.
There's no single correct answer, and that's fine
Dungeon Master Michael Shea, writing on Sly Flourish, put it plainly: there is no perfect solution for representing monsters and characters at the table. Every option trades off against money, prep time, table space, or flexibility. A DM who owns three hundred painted miniatures still improvises with a coin or a die sometimes, because the encounter didn't call for anything more.
That framing matters because a lot of miniature advice online treats "buy more minis" as the answer to every table problem. It isn't. The real skill is deciding, encounter by encounter, where a physical object earns its shelf space and where it doesn't.
Sort your monsters into three tiers, not one pile
Shea's practical shortcut: keep one miniature per monster type, then lean on generic tokens for the rest. A single goblin miniature can stand in for the whole ambush, with description doing the work of telling players which one is the shaman. That idea scales into three tiers most DMs use without ever writing them down.
- Disposable monsters. Random encounters, mook waves, anything the party clears in a round or two. Grab a die, a coin, or a spare token and move on. No investment justified here.
- Recurring monster types. A recurring enemy faction, a common regional threat, a creature type that shows up across several sessions belongs in this tier. One decent generic miniature per type, reused with a different verbal description each time it returns.
- Signature encounters. This is the boss fight the campaign has been building toward, the unique creature the players will remember for years. It's the tier where a custom-made miniature, built to the specific creature you designed rather than a generic stand-in, actually changes the moment at the table.
Shea's own advice leans the same way for the character side of the table. Invest in good miniatures for the player characters first, since players notice and appreciate that detail, and keep monster representation cheap and flexible unless a specific fight calls for more. The signature-encounter tier is the one place that logic flips. A monster the players will fight exactly once, in the moment the campaign has been building toward, deserves the same investment a DM would put into a player-character miniature.
Creature size changes what "on the table" means
When a table does use a grid, the current D&D rules describe combat space in five-foot squares and explicitly allow "miniatures or other tokens" to represent anyone on that grid. The rules never require a specific object, only a way to mark position.
What matters mechanically is creature size, because size sets how much of that grid a creature occupies during the fight. Tiny creatures can share a single square with several others, Small and Medium creatures each take one square, Large creatures take a 2x2 block, Huge takes 3x3, and Gargantuan takes a full 4x4 block. That's a table-footprint fact, not a sculpt-height fact. It tells you how much floor space a creature commands during an encounter, not how tall its miniature should be.
Illustration: creature size sets grid footprint during play, independent of the miniature's physical height.
This distinction is exactly why a signature monster deserves planning before you order one. A Huge or Gargantuan creature isn't just "a bigger miniature." It's a piece that has to physically occupy a 3x3 or 4x4 block on your table without knocking over everything around it, which is a very different design brief than a Medium humanoid boss standing on one square. Decide the grid footprint the encounter needs before you decide what the miniature should look like.
When a custom miniature is worth commissioning
For the signature-encounter tier, a custom miniature built to your creature's actual design, rather than a stand-in from someone else's product line, is the point. JuJuBit's custom figurine process offers standard sizes from 4cm through 10cm; use 4cm when grid proportion is the priority, use 6cm when the creature needs more readable detail or display presence, and use the custom-size option when the encounter has a specific footprint constraint like the ones above.
One planning note before you commission anything based on a creature you've designed. JuJuBit's process requires that you hold usage rights to whatever reference image, sketch, or description you submit. That's a straightforward requirement for a homebrew monster you designed yourself; it becomes relevant the moment you're tempted to hand over concept art or a description lifted directly from a published sourcebook instead of your own creative take on a creature.
If you want to see how JuJuBit's custom-figurine process works end to end, start a custom order or browse the TRPG miniature collection for sizing and material reference before you commission a one-off piece for your table.
A short DM checklist
Before your next session, run through this once per monster you're planning to feature.
- Disposable or recurring? If either, a token or a shared generic miniature is the right call. Don't over-invest.
- Is this the signature encounter? If yes, that's the one worth commissioning something built for it.
- What's the grid footprint? Check the creature's size category against the table above before you plan the miniature's physical scale, not after.
- Does theater of the mind work fine here? Some fights, like chases or negotiations that turn violent, run better with no miniatures at all. That's a legitimate choice, not a shortcut.
FAQ
Do I need a miniature for every monster in an encounter?
No. The rules support maps, miniatures, tokens, or pure description, and most tables mix all four depending on the scene. Reserve dedicated miniatures for the creatures your players will actually remember.
Can one miniature represent more than one type of monster?
Yes. It's actually the most common approach among DMs who run frequent sessions without a huge miniature budget. A single generic miniature paired with a spoken description, such as "this one's got a nastier weapon, treat it as the leader," covers most disposable and recurring encounters without buying or building a piece for every creature in a scene.
Does a Large or Huge monster need a bigger miniature?
Its size category sets how much of the grid it occupies during the fight: a 2x2 block for Large, 3x3 for Huge, 4x4 for Gargantuan. That's a table-footprint question, and it's one you should answer before you plan the miniature's physical scale, since footprint and sculpt height are two separate planning steps that don't automatically track each other.
What if I want a custom miniature for a monster I designed myself?
A custom order is built exactly for that case. JuJuBit's process supports standard sizes from 4cm to 10cm plus a custom-size option, so you can plan the physical piece around the grid footprint your creature actually needs at the table.
Do I need to own the rights to a monster design before commissioning it?
Yes. Any reference image, sketch, or description you submit needs to be something you have the rights to use. For a homebrew creature you designed, that's typically not a concern. It matters if you're tempted to submit artwork or descriptions taken directly from someone else's published material.
About this guide
This guide cites the current D&D Basic Rules for grid and creature-size mechanics and Sly Flourish's published DM guidance for table practice. Both are general game-craft references, not JuJuBit product claims, and neither implies any partnership with or endorsement by Wizards of the Coast. Reviewed 2026-08-25.